ShopDreamUp AI ArtDreamUp
Deviation Actions
<da:thumb id="490419890"/>
It's "The Boys of Bummer" from The Simpsons, and boy this episode had it coming!
It's "The Boys of Bummer" from The Simpsons, and boy this episode had it coming!
Comedy Central is making a Golden Axe series
https://deadline.com/2024/04/golden-axe-animated-series-comedy-central-matthew-rhys-danny-pudi-1235888171/amp/ No I’m not kidding this is real. So this is certainly some news. But yeah this is actually real. Comedy Central is making an animated series based on Golden Axe and yes THAT Golden Axe. It’s apparently being animated by Titmouse and the showrunner is Mike McMahan who worked on Rick and Morty and Solar Opponents. Not gonna lie this sounds like a weird idea (Not a bad idea necessarily), but who knows maybe it’ll be good? I dunno, I’m not really a Golden Axe fan.
One Punch Man live action doesn#8217t seem great
So anybody remember the fact that One Punch Man is getting a live action adaptation? Well it’s apparently being rewritten by Dan Harmon and another Rick and Morty crew member. The fact that’s it’s being rewritten isn’t exactly good news, in fact I didn’t even know it was being rewritten at all. But Dan Harmon and some other Rick and Morty writers handling One Punch Man is something that I’m extremely mixed on. I’m don’t exactly have the highest of expectations for a live action anime adaptation (the only good one I can think of is the live action One Piece adaptation), but I don’t think someone like Dan Harmon is a good fit for a series like One Punch Man. One Punch Man is a series that does satirize superhero and even some shonen tropes, but trying to imagine that with Rick and Morty style writing sounds about as appealing as a peanut butter and nacho cheese sandwich. Now I don’t wanna completely judge a book by its cover and just have this all be just assumptions. For all I know Dan Harmon could potentially be a fan of the anime and manga, and maybe can do an adaptation of it justice. After all One Piece’s live action series was really good though that had both fans and the creator of One Piece involved. Part of me is very skeptical on what the overall quality is going to be like but I’m also very curious on how this film will turn out.
Jellycar Worlds is even better in 2024
So back in January of last year, I wrote a review of Jellycar Worlds the latest entry in the uniquely charming Jellycar series. As a quick summarization, I really enjoyed the game and it felt like it tickled my nostalgic funnybone the right amount. Needless to say that I highly recommended the game. Since then, Jellycar Worlds has been getting periodic updates adding in additional content such as the last 2 worlds, some extra modes and even new small things like a spiffy new logo and the Switch version getting a new icon that looks great. There aren’t really any major gameplay changes, so there’s not going to be much to say in that regard, other than some simple gameplay fixes and tweaks but I don’t notice really much of a change in the gameplay personally. The two new worlds are a technology world and a food-themed world respectively. They introduced 2 new power ups including a spicy pepper that speeds your Jellycar up and another power up. These 2 new worlds are pretty tough, even more so than the previous worlds. Especially if your going for the alternative goals and challenges. There’s also now credits to the game with a charming ending cutscene to round things out. The new worlds are an enjoyable addition that helps the game feel more complete. Another feature added is a Stage Builder, which is great and has gotten a few tweaks but the major flaw I have with it is that there’s no tutorial to show you how the Stage Builder works. Your gonna have to figure it out on your own. I did try to make a stage with some simple mechanics but I wasn’t able to because I couldn’t quite understand how to use the Stage Builder properly. You also can’t share stages, but I don’t consider that a big deal. It is very robust to be fair, but I do wish there was some type of tutorial to guide you on making a stage. Other than that, it’s still a neat addition to have. There’s also the addition of several new modes: there’s Speedrun where you choose up to 7 stages to speed your way through to see how fast you can complete them. It’s essentially a time attack mode but nevertheless is pretty fun. The second new mode is a gauntlet of the hardest stages in the stage, but I haven’t unlocked this mode mainly because it requires you to actually beat the hardest stages, which I’ve tried several times before but I can’t beat them sadly. They’re too difficult even for me. There is however one other mode to discuss… CLASSIC MODE! This mode was a real surprise, but a very welcome one to be sure! Essentially Classic Mode brings back levels from the original 3 Jellycar games, which were periodically added over time. Even the menus of all 3 games were faithfully recreated. They have been given a few new additions such as the alternate goals and missions for each stage. This is also the first time the original games have returned in some form since the original Jellycar games were delisted years ago, but now they’re back and they are an incredibly neat bonus addition to a wonderful game. The game was already great, but these new additions make the experience that much better! Now with the game having all 8 worlds, a stage builder, car customization, some speedrun modes, a jumping mode, and even the inclusion of every stage from the original Jellycar trilogy, this game is now completely content packed with so much! There’s also now a demo on the Nintendo Switch EShop which is a great way to try the game out. The only thing it needs now is a physical release of the game. Seriously, Jellycar Worlds was already a great game but the subsequent updates the game has gotten so far has changed the game from a great to a straight fantastic! The inclusion of the original Jellycar trilogy was the cherry on top of this amazing figurative sundae! Please give Jellycar Worlds the attention it deserves. Try out the demo! It’s on not just the Nintendo Switch but also is on Steam! This game is very much worth it and is even better in 2024!
Wario Land 3 is a more ambitious followup
Wario Land 2 was a really good sequel that was essentially the true beginning of the Wario Land series. Two years later in the new millennium that was the year 2000, the third entry the Wario Land series would release as the last entry on the Gameboy Color with the fourth entry making the jump to the GBA only a year after the third entry. Nintendo R&D1 once again returned to develop the sequel although TOSE didn’t return this time around. Reminds me of how Dimps assisted Flagship on Kirby and The Amazing Mirror but they didn’t return for Kirby Squeak Squad. Interestingly enough when you start the game, you get a cutscene where Wario flies in a plane which then accidentally crashes into the woods leading to both the title screen and the main story of the game. In the opening cutscene after Wario lands in the woods, he leaves his plane and discovers a mysterious music box in a cave with Wario’s curiosity being peaked. The music box then gives Wario the well known Isekai treatment. Wario then finds himself in the world of the music box guided by a rather mysterious being who tasks him with finding 5 secret music boxes to return him to his world, while hunting for plenty of treasures along the way. The most interesting thing about Wario Land 3 is the lack of Captain Syrup who isn’t here this time around. In fact her last appearance was in Wario Land 2 and she wouldn’t return to the series until Wario Land: Shake It in 2008. The gameplay is more or less the exact same as Wario Land 2 (as it runs on the same engine as Wario Land 2), with some changes made. There are no longer branching pathways seeing as though there is only one singular narrative this time around. There are 25 levels in the game that have tons of treasure, items, 4 goals that require colored keys and the newest feature being a day and night cycle that affects the stages. Wario has the same moveset as before, but he starts off with rather limited abilities, meaning that he won’t be able to reach other parts of the stages until he’s gotten upgrades to his abilities which you’ll unlock as you progress through the game. It makes the start of the game rather slow admittedly and there were points at the beginning where I felt like I was wandering around through stages aimlessly trying to find a key in any stage. Though once you get a few upgrades to your abilities, the pace of the gameplay picks up rather quickly. The new moveset abilities Wario unlocks are things like a stronger shoulder bash, better swimming in order to swim through tides, being able to break blocks with a jump, a high jump, the ability to grab heavy enemies, a stronger ground pound move and more. The game’s levels are more open ended than ever before now with emphasis on multiple ways to beat the stages. There are 25 stages each with multiple treasures, puzzles, goals and pathways all of which change slightly with the game’s day and night cycle. The stages in question are Out of The Woods, Desert Ruin, The Grasslands, The Stagnant Swamp, The Peaceful Village, The Volcano’s Base, The Bigger Bridge, The Frigid Sea, The Vast Plain, The Pool of Ruin, The Tower of Revival, Castle of Illusion, Bank of The Wild River, A Town in Chaos, The Steep Canyon, The Colossal Hold, The Tidal Coast, Breathe The Wave, Cave of Flames, The Warped Void, Sea Turtle Rocks, The West Crater, Above The Clouds, The East Crater and finally The Forest of Fear. All of these stage are on the map (a feature returning from the first Wario Land). The level designs as mentioned before are more open ended with 4 goals in every stage. Each goal must be unlocked with a corresponding key hidden in each stage. There’s a Red, Blue, Green and Silver Key which open up their respective goals. Some areas of stages can only be visited depending on the day or night cycle which can affect stages in a multitude of ways. Some parts will require one of Wario’s transformations or his upgraded moveset in order to get a particular part of the stage. The day and night cycle changes every time you beat a stage, but later you’ll acquire an item to change the day and night cycle manually to avoid making the game too tedious. Collecting things is also the name of the game here, but it isn’t required to beat the game luckily. Though a complete run of the game would likely be about as tedious as a collectathon platformer, which I’m personally not huge on. I did nearly complete this game, but the process of trying to find and collect the needed items became a challenge itself. The newest collectible here are the Music Coins of which there are 8 hidden an every stage. Collecting them all in a stage will earn you a part of the golf course minigame being colored in (I’ll discuss this later), which then unlocks a new course the golf mini game. There are also normal coins, treasure chests which are unlocked by the 4 colored keys, breakable blocks, barrels that you can pick up and throw, and colored coins which usually point you to where a colored key is located. There are 100 treasures in the game with 8 of them being upgrades to Wario’s abilities, items that unlock new stages and crayons that color in the golf area on the map. The game brings back the puzzle solving element from the previous game and it’s all mostly the same with Wario needing to activate switches, push around heavy objects, break secret walls, and use his transformations to get to new areas. Speaking of which, many of Wario’s previous transformations from Wario Land 2 do return with some slightly changed, but several new transformations have been added such as Ball O’ String Wario which turns Wario into an out of control yarn ball, Electric Wario which causes Wario to be pushed back if touched by an electric enemy, Invisible Wario which allows Wario to pass through specific doors, and Vampire Wario where Wario becomes a vampire that automatically defeats any enemy that crosses his path and even turn into a bat (Going into light or water will turn him back to normal Wario). The enemies are much different from the ones in Wario Land 2, but they have similar functions. The Sphereheads are reskins of the Pirate Goom enemies and serve the same purpose by poking Wario, Para-Gooms are enemies that descend from the sky via parasols with spikes and their design is quite similar to Kirby, Omodons are similar to Thwomps and have faces that resemble an Oni (they give Wario his Flat Wario ability), Haridama are fish enemies that will charge at Wario with needles, Doughnuteers and Appleby enemies will throw apples and/or donuts at Wario (which turns him into Fat Wario) and are similar to the Cook enemies from Wario Land 2, the Robota enemies (Beam, Fire and Spear) attack Wario in various ways with Beam Rootas shooting a beam that slices Wario in half before he puts himself back together in a cartoonish manner and Fire Robotas burn Wario giving him the Hot Wario ability, Birds simply cause Wario to become dizzy when they charge at him (Giving Wario his Crazy Wario ability that’s not Drunk Wario this time) though other times they simply hurt Wario, Brrr Bears are reskins of the Yukimaru enemies and similarly fire an ice beam that turns Wario into his Ice Skatin’ Wario form, Count Richtertoffen (a weird but funny name) are enemies that bounce around and flatten Wario (turning him into Flat Wario), Hammer-Bot enemies also flatten Wario, Sparks are simply well sparks that shock Wario. Kobatto are a group of bats that turn Wario into his Vampire Wario form. Mad Sciencestien throws a potion at Wario (turning him into Invisible Wario). Mizuuo are fish that simply spit water at Wario, Nobiiru are strange enemies that spawn from walls and become red with spikes that hurt Wario and are only present when Wario is climbing ladders. Silky are caterpillars that will shoot string at Wario (turning him into Ball o’ String Wario). The Sun and the Moon are also enemies appearing during the day and night respectively (because obviously) with the ability to shock/burn Wario. Tadpoles come out from the water to push Wario back from getting to other areas, though you can easily jump over them. Teruteru are enemies that cover Wario’s face, making everything around him dark until Wario hits a wall. Water and Sand Hand enemies will grab Wario from platforms and pull him into sand or water. Snakes that come out of vases to shoot fire at Wario, but can also be used as a platform by jumping on their heads. Zombies throw they’re heads at Wario and zombify him (turning him into Zombie Wario). Pnuemo are enemies that fly down and sting Wario (turning him into Puffy Wario). Omodonmeka enemies will grab Wario and turn him back to normal if he has the Flat Wario transformation. Robo Mouse enemies appear in only a few instances where they will chase Wario and throw him out of a section of the stage, plus they can’t be defeated so it’s best to avoid them. Prince Froggy enemies will often be in the way preventing Wario from getting to another section of the stage with Grey ones be taken out by some of Wario’s transformations and the Red ones being able to be bounced up to higher ledges by Wario’s upgraded ground pound ability. Togēba are enemies that can be used as platforms, but if they stand still they’ll have spikes that hurt Wario so to use them as platforms, Wario must ground pound to send them flying into the air. Water Sparks are underwater enemies that simply turn Wario into his Puffy form. Welber are spiders that similar to Togēba can be used as platforms but they can shoot projectiles at Wario. There are also hazards such as spike balls that simply hurt Wario, Seeing Eye Doors that only Invisible Wario can go through, Laser Grids that act similar to spikes, giant torches that can burn Wario, Lamps that can spawn the Denji enemies that shock Wario, wind currents that make Wario float and a few others. The bosses act similarly to the ones in Wario Land 2 where they’ll throw Wario off the stage in some way making him have to restart the boss fight again. Most of the bosses go down in 3 hits but some are better than others. You also can’t pause the game during a boss fight for whatever reason which was a strange design choice. There are 11 bosses in total (which includes the final boss). Doll Boy must have his barrels tackled by Wario when one of them glows with him going down in a hit after his barrels are gone. He can however throw hammers that will turn Wario into Bouncy Wario meaning you’ll have to redo the fight again. Wormwould is a giant earth worm that will spit rocks Wario as well as go underground to other sides of the arena. Just tackle, then ground pound him 3 times. His fight is very easy. Do be careful of the rocks that he spits out as those can knock you off the stage resulting in you having to make your way to the boss again. Shoot is a far worse version of Dunk from Wario Land 2. In his fight you’re playing a round of soccer against him with the goalie being a Tortoise (I assume to reference the story of the tortoise and the hare). To defeat Shoot you have to jump on his head to turn him into a ball and then tackle him into the goal, but this is easier said than done. Mainly because of the damn tortoise, as he will constantly manage to perfectly stop you from scoring points but when Shoot kicks Wario into the goal, the damn tortoise makes sure to duck so he can score a point. You can jump on the tortoise to have him briefly go into his shell which helps but the other problem with this fight is tackling Shoot in the correct way so that he goes into the goal. Trying to tackle Shoot in his ball form can be rather finicky as most times I ended up tackling him in an arc instead of a straight shot which is annoying. I ended losing my patience and used the save stage feature on the 3DS virtual console (which is how I played the game for those curious). This boss fight cheats so I cheat it back. The fight against Shoot is really bad, and is the ONLY fight where I struggled but that’s due to the terrible design choices of the boss fight. Pesce is this weird half mouse half fish boss where the goal is to fatten him up with cheese. To do this there is an enemy flying around that carries cheese above the water and Wario must tackle him to drop the cheese, though sometimes you have to time this so that the cheese comes into contact with Pesce otherwise it’ll go past him. Swimming in the water is something I do not advise in this fight as doing so will have Pesce eject Wario from the fight if he catches you forcing a resart of the fight. Wario will also get stunned if he touches him from behind. Not as bad as Shoot’s boss fight at least. He’s pretty simple to deal with. Muddee is this weird lizard, who climbs around with a spiky tail that hurts Wario. Wario must climb a wall and wait for the right moment to ground pound his head 3 times. He does move and rotate around a lot so plan your moves accordingly. Scower is a giant squid, that is easily defeated by having Wario hit the top of his head and then hit him from below. He’s extremely easy to defeat. Yellow Belly is this balloon like creature with spikes for arms. He’ll try to sting Wario with his spikes which will turn him into his Puffy Wario form. You have to tackle him as he swoops down, he’ll then drop a balloon pump that Wario must ground point in order to inflate him (yes, you really do this to defeat the boss). Do this 3 times and Yellow Belly will burst, resulting in his defeat. Wolfenboss is a mysterious creature. I have no idea what he’s supposed to be. Apparently he’s supposed to be a kitsune but I don’t get that vibe from his design. His fight has him trying to shoot magic at Wario as well as the Kuri enemies which Wario must tackle back at him. Wolfenboss can also turn Wario into his bubble form if you aren’t careful. His fight is somewhat challenging but once again simple enough. Jamano is an interesting boss fight. He essentially a ghost pirate but you don’t directly attack him. What you actually have to do is to activate lamps as he chases you. Once all 4 lamps are activated, Jamano is defeated. Simple and easy but nevertheless unique. Anonster is a spider that launches spider webs at Wario. Once the webs land on the ground, Wario can tackle the webs back at him in a similar manner to Wolfenboss. Don’t let the webs get Wario while he’s in air, because they’ll turn him into his Balk O’String form and you’ll have to restart the fight. Overall he too is a pretty easy boss fight. Each boss fight in the offers a pretty unique fight alongside a unique strategy to take down each boss. It’s pretty similar to Wario Land 2 in that regard, likely because both games are built on the same engine. Then there’s the final boss. The mysterious being who tasks Wario with collecting the 5 music boxes is revealed to be the game’s main villain, Rudy who is a giant clown. Rudy’s boss fight has him use his floating hand to grab and attack Wario, with you needing to do damage to Rudy by using the ground pound attack on his hands. Interestingly if you lose to Rudy, you’ll actually get a game over which is the only time in the game where a game over ever happens. Rudy is defeated in 4 hits with him getting more aggressive as the fight goes on. You’ll also have to jump high in order to avoid Rudy grabbing Wario which results in the aforementioned game over. Once he’s defeated you’ll get the final cutscene. Wario after defeating Rudy, is then greeted by villagers of the music box with it being revealed that Rudy had turned them into the game’s enemies with the villagers trying stop Wario from setting Rudy free. The villagers then thank Wario for saving them with Wario then being set free from the music box ending the game. Once you’ve beaten the game (and specifically collected all 100 treasures in the game), the main game then becomes a Time Attack mode where you try to collect all 4 keys in every stage as quickly as possible. It’s a simple but fun mode that’s there as a neat bonus. Last thing to bring up is the presentation of the game, which is pretty good. Some of the sprites are reused from Wario Land 2, but with animations being significantly improved while most of the other assets in the game are fairly new. It’s a very solid looking game all around. Thus concludes Wario Land 3. Without a doubt this was pretty unique and ambitious for the Game Boy Color. As the last entry to be released on the Game Boy Color, Wario Land 3 brings back elements of Wario Land 2 but changes up the formula and fresh new way with many unique idea and mechanics that keep the game feeling fresh. Without a doubt I absolutely recommend Wario Land 3, especially if you enjoyed the first two entries.
© 2014 - 2024 TheIransonic
Comments1
Join the community to add your comment. Already a deviant? Log In